Archive for September, 2011
Whilst updated the game The Light Watchman from XNA 3.1 to 4.0 we came across several systems that couldn’t be straight converted. One of these systems was the Particle Effects which I had written to use Point Sprites in XNA 3.1. For those of you that are unaware of how Point Sprites work, a single [ READ MORE ]
We have done the majority of the work over the weekend and pulled the game through to playable without of the features activated. So we are back to imminent release status (for the 5th or 6th time)! Hopefully we should have all the tech and play tests redone by the end of the week at [ READ MORE ]
We finally had our build stable and satisfactory and we had the artwork finally organised. All was going well… We tried to send it to Microsoft, only to find that we cannot submit XNA 3.1 stuff anymore. Bum… So now we are working on the not small task of upgrading our engine to XNA 4.0! [ READ MORE ]
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